I'm a game designer and aspiring software developer based out of Washington state. I primarily work in gameplay programming and mechanic design. Technical and UX design are my passion, and I love to work on web development and small scale applications in my free time. I enjoy broadening my horizons and am always looking for opportunities to learn new things; the only time in my day I feel is wasted is when I'm not actively learning something new.
Unity
GMS2
Godot
Unreal Engine
C#/C++
HTML/CSS
Javascript
Python
Photoshop
Premiere
InDesign
After Effects
Marketing and Advertisement
Product and Package Design
User Research/Analytics
Consumer Psychology
I completed the 2020 cohort track in the BAGD program at DigiPen Institute of Technology while attending from 2020 to 2023.
I completed the required credits to attain an AA in Graphic Design at Platt College in San Diego.
While attending DigiPen Institute of Technology from Fall 2020 to Fall 2023, I maintained a consistent GPA average between 3.8 and 4.0, qualifying for the Dean's List award those semesters.
During Pixel Game Jam's 72 hour weekend game jam in 2022, our team's submission placed an overall score of 3rd out of 55 other participants, averaging between the categories of "Pixel Art", "Theme", and "General Design".
During Mini Jam's 118th game jam, our team's submission placed an overall score of 9th out of over 150 other participants.