About Me

I'm a game designer and aspiring software developer based out of Washington state. I primarily work in gameplay programming and mechanic design. Technical and UX design are my passion, and I love to work on web development and small scale applications in my free time. I enjoy broadening my horizons and am always looking for opportunities to learn new things; the only time in my day I feel is wasted is when I'm not actively learning something new.


Game Engines:

  • Unity

  • GMS2

  • Godot

  • Unreal Engine


  • C#/C++


  • Javascript

  • Python

Adobe Products:

  • Photoshop

  • Premiere

  • InDesign

  • After Effects


  • Marketing and Advertisement

  • Product and Package Design

  • User Research/Analytics

  • Consumer Psychology


Bachelor of Arts in Game Design

I completed the 2020 cohort track in the BAGD program at DigiPen Institute of Technology while attending from 2020 to 2023.

Associate of Arts in Graphic Design

I completed the required credits to attain an AA in Graphic Design at Platt College in San Diego.


Dean's List at DigiPen (2020 - 2023)

While attending DigiPen Institute of Technology from Fall 2020 to Fall 2023, I maintained a consistent GPA average between 3.8 and 4.0, qualifying for the Dean's List award those semesters.

Pixel Game Jam 2022 - 3rd Place

During Pixel Game Jam's 72 hour weekend game jam in 2022, our team's submission placed an overall score of 3rd out of 55 other participants, averaging between the categories of "Pixel Art", "Theme", and "General Design".

Mini Jam #118 - 9th Place

During Mini Jam's 118th game jam, our team's submission placed an overall score of 9th out of over 150 other participants.